State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Anime Games on Android in Norway, Q1 2022

In Q1 2022, the top 5 anime games on Android in Norway showed varying trends in downloads, revenue, and active users. Here's a detailed performance overview.

Top 5 Anime Games on Android in Norway, Q1 2022

In Q1 2022, the top 5 anime games on the Android platform in Norway showcased diverse performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.

NARUTO X BORUTO NINJA VOLTAGE saw fluctuating weekly revenue, starting the quarter at around $73 and peaking at $147 in late January. By the end of March, revenue had settled at approximately $76. Downloads experienced an upward trend, climbing from 74 in early January to 136 by the end of March. Active users also increased steadily from 316 at the beginning of January to 365 at the end of March.

Yu-Gi-Oh! Master Duel had notable revenue growth early in the quarter, peaking at $197 in mid-February before gradually declining to $89 by the end of March. Downloads followed a similar pattern, starting strong at 136 in early February and reaching a high of 173 later in the month, but eventually dropping to 66 by the end of March. Active users showed a significant increase, starting from 119 in early February and peaking at 284 in early March before stabilizing at 204.

DRAGON BALL LEGENDS experienced a varied revenue trend, with a significant peak of $3.7K at the end of December, followed by a dip and then a resurgence to $1.8K in mid-March. Downloads remained relatively stable, hovering around 70 to 90 weekly. Active users showed minor fluctuations, maintaining a steady range between 1K to 1.1K throughout the quarter.

MY HERO ULTRA IMPACT launched in early February, saw an initial revenue peak of $400 in mid-February, and then fluctuated before declining to $14 by the end of March. Downloads peaked at 192 in late February before dropping to 22 by the end of March. Active users increased initially from 119 to 272 in early March and then gradually decreased to 136 by the end of March.

ONE PIECE Bounty Rush had a relatively stable revenue trend, peaking at $245 in mid-February and ending the quarter at $136. Downloads showed a slight increase from 33 in early January to 46 by the end of March. Active users demonstrated growth, starting at 209 in early January and reaching 275 in early March before ending the quarter at 250.

These insights highlight the dynamic performance of anime games in Norway and provide a snapshot of user engagement and revenue trends. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022